The Tuerkas project
Startup
The Tuerkas project was started on January the 1st, 2022 . It is recorded at the first lines of the source code
Initially, it wasn’t meant to be a game but only a set of z80 assembler routines to render sprites over a platform-style background. But somehow it got out of control!
Graphics
When the project first needed to have some sprites and pixel art, I took a tool that I had at hand: yes, it’s Excel my friend
Handwritten notes
Coding the map:
The sprite rendering algorithm uses a small double-buffer technique to save memory:
Map zones: forest, city, factory, underground, clouds:
An outline of an underground screen:
Loading screen sketch:
Tuerkas Engine
Every game must have a game loop:
Tuerkas' game loop contains the usual sections:
• Spawn game entities (enemies, objects, power-ups, etc.)
• Render sprites on a double-buffer
• Read input (keyboard, joystick)
• Process Finite State Machine for entities
• Process Finite State Machine for main character
• Clock timing to synchronize frame rate (25 fps)
• Refresh screen from double-buffer
Get Tuerkas, the white cat
Tuerkas, the white cat
A ZX Spectrum 48k video game
Status | Released |
Author | Retrobensoft |
Genre | Platformer |
Tags | 2D, 8-Bit, Pixel Art, Retro, ZX Spectrum |
Languages | English |
More posts
- Tuerkas is not a tough game, after allFeb 22, 2024
- Tuerkas gameplay: eight-fish catch (final walkthrough)Dec 31, 2023
- Christmas (Easter) eggDec 24, 2023
- Tuerkas gameplay: seven-fish catchDec 22, 2023
- Tuerkas gameplay: six-fish catchDec 15, 2023
- Tuerkas gameplay: five-fish catchDec 08, 2023
- Bug fix (sinclair joystick issue)Dec 06, 2023
- Learning to jump with TuerkasNov 26, 2023
- Tuerkas gameplay: four-fish catchNov 24, 2023
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